We finished one day of Summer Camp and I instantly remembered why I love it. There's a great energy in the room and it's pretty relaxing to have an ocean of time available to accomplish what you want. I have 45 eager campers this year (up from 30 last year) spread out over two weeks. I extended the time as well, allocating 3 hours a day. When I sat down to plan I was worried there wouldn't be enough to do but I very quickly found there was too much to do. The eternal guiding principal: kids need time. Stuff got cut.

To organize myself a little better, I carved out some themes. Every day features a competition, a long learning component, a moment to get up and play/build, and a game to close us out. Then to really make sure it would fit, I wrote a schedule.

The kids get to see this as they're just as curious about what they're going to be doing. Last year's group got input into what we did. This year I decided I had enough in the back catalog to cover our bases. Most of these activities were hits from last year, or build on ideas I used during the school year. For example, Let's Buy a House is a shortened version of what Calculus students did. The engineering task is a longer version of something we did in camp last year. I offer a variety of building materials and tapes for sale, and the kids have a budget. They design and build something that completes a task with a cost of materials. I have more elaborate plans for this project, enough to make it a separate piece. As the kids attending camp are incoming AP students, I gave statistics an entire day. And bought like 10 lbs of candy to make it happen.

Hopefully each kid can walk away with one thing they can make use of later. I don't care if it's a spreadsheet command, engineering idea, or a new card game they can play with their family. You know, other than make another generation obsessed with Baby Shark. So much fun.

AuthorJonathan Claydon